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Fixing Azure Blob Storage Content Disposition

Fixing Azure Blob Storage Content Disposition

The latest release of the Windows Azure Blob Storage API and Client Library supports the content-disposition header allowing you to force a file to download rather than display it in the browser. If also allows you to override the blob filename and specify a friendly download name. This can be very useful but you may find that it doesn't work out of the box. This article explains how to get it working. Read More

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January Feature Update

January Feature Update

Just before the holidays we released some nice improvements focusing on simplification, ease of use and better customization. This post outlines some of these changes which include new pin board functionality, custom sidebar content, easier duplicate issue handling and an early release of custom label support.

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Hosting Web Fonts in Azure Blob Storage using the new CORS Support

Hosting Web Fonts in Azure Blob Storage using the new CORS Support

We have been waiting a long time for CORS support on Windows Azure Blob Storage but the wait is now over. This post describes how to enable CORS allowing you to serve web fonts from Azure Blob Storage and the Azure CDN. Read More

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Why FeedbackHound is aimed primarily at start-ups

Why FeedbackHound is aimed primarily at start-ups

All businesses, irrespective of size, can benefit from increased communication with their customers by using services such as FeedbackHound. However, we have decided to concentrate on the start-up market. Our reasons for this decision are outlined in this post. We also explain how we have structured our product for early stage companies. Read More

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Using Unity.Mvc5 and Unity.WebApi together in a project

Using Unity.Mvc5 and Unity.WebApi together in a project

At FeedbackHound, we prefer to split our Web APIs and ASP.NET MVC sites into separate projects but I know that not all Unity.WebApi and Unity.Mvc5 users feel the same way. This blog post addresses use cases where people want to use both libraries together within the same project. Read More

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What is a Feedback Hound?

What is a Feedback Hound?

This post discusses exactly what is meant by the term feedbackhound or feedback hound. We also explain why it is critical that start-ups in particular need to become feedback hounds. Read More

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Taking ownership of Unity.Mvc* and Unity.WebAPI

Taking ownership of Unity.Mvc* and Unity.WebAPI

We are pleased to announce that we have taken ownership of the popular Unity.Mvc* and Unity.WebAPI projects. At FeedbackHound, we use both these libraries in multiple applications so we are very grateful be able to take control and maintain the projects going forward.

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Keeping up to date

Keeping up to date

Just a quick post to let you know about how we intend to communicate with beta users about breaking changes, the release of new features and other important and not so important announcements. Read More

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October Update - new features based on your feedback

October Update - new features based on your feedback

We are now one month into our public beta and have already received some great feedback from our early adopters. In true customer driven development style, many of the issues raised have already been implemented and are now live. This post runs through all the fantastic new features and improvements that are now available to FeedbackHound customers as a result of your feedback. A big thank you to all those who have contributed. Keep those suggestions coming. We rely on them. Read More

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FeedbackHound Launch

FeedbackHound Launch

Today we are pleased to announce that FeedbackHound is now live and in public beta. As promised, we have completed the core functionality and fixed all the issues that our wonderful test team has found. Now in true customer-driven development style, we are asking you to use FeedbackHound to build your own customer support site (totally FREE of charge during beta of course) and report back on how you get on. Your feedback will shape the future of the product. To put it simply, we will build the highest voted features that are submitted to our own feedback site. Read More

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